Going to another island brings up a loading screen. Loads and Loads of Loading: Unfortunately, played straight.Gender Is No Object: Played straight, as gender has no effect on gameplay.Since it takes 7 Ores to make one Bar, this was quite the deal, but begs the question of why the NPC needed the Ore in the first place. For example, one quest given was to collect 24 Gold Ores, with the reward being experience and 5 Gold Bars. The rewards are generally experience and money, but sometimes the rewards can be a little odd. Fetch Quest: Played straight with the NPCs who will typically ask for items contained on that island.
Some player skills also cause drops to come from the player, in effect healing the player as they damage an enemy. Essence Drop: Enemies will drop various orbs upon death, red to restore health, blue to restore magic, yellow to gain experience.
Both the PC and enemies are able to lend elements to their attacks.
A wood bow looks like, well, a crude bow made of wood, whereas the Sunna's Golden Bow is a bright, shiny artifact that looks capable of tremendous damage. Elaborate Equals Effective: The higher tier equipment certainly gets fancier.These islands also never get a daylight cycle, and with the inherent darkness of the game, some PCs can find themselves hopelessly lost in ( if not killed by) a crevice they could not see. Death World: Some of the islands will seem like this, covered in ash/cinders with extremely dark and worn-looking environments.With gold having so little use (as of the original game, updates may change this), this loss is of little real consequence. All items, experience, monsters slain and portals opened are kept after death. Death Is a Slap on the Wrist: Dying only sets the player back a fraction (less than 10%) of their current total gold.The surviving humans are far and few in between, with the most populated towns having 7-10 people at most. Later stages will often have remnants of the people who lived there, such as melted helmets and journals, that makes it clear that a whole lot of people died in the Fracture. Crapsaccharine World: Yes, the environments are bright and cheerful (at first), but the stark edges of the broken terrain and endless sky below the main islands constantly reminds the player that this is a shattered world.